Note that you can play in third-person or first-person view. Another conversation will trigger afterwards pick all the options available until you can progress with the story.
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After a short while, someone will come and visit you: turn around and head for the wall opposite the door to let them in. If you can't decide which class to use, then a good choice for the average player can be the Redguard class.Īpproach the cell door and an unpleasant conversation will start. Also remember that you can change your choices (including the appearance) before exiting the Sewers, the last portion of the first dungeons that you're going to explore soon, so don't worry if you change your mind after the first choices made now. You can find more info on character creation and leveling in the correspondent page of this walkthrough. For every player of Oblivion, the character creation is one of the "hardest" things to do, since it's easy to get lost among all the possible options given. The adventure starts in the Imperial Dungeon, and the first thing you have to do is create a character. Breaking the Siege of Kvatch Story Walkthrough =
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If you need to find a specific quest in these pages, use the CTRL+F search function of your browser to type in the name of the quest preceeded by a " # " marker (like " # Tutorial "). Make sure to follow the section "Preparations for the adventure" (shortly after the first quest), since it provides useful info on items that you probably want to get before focusing on the rest of the adventure (including the secondary quest-lines and the DLC). There won't be unnecessary references or anticipations in any case, so you'll be fine even if you read ahead. The walkthrough will not contain major spoilers about the story events, but you should expect some minor references about the places to visit and characters to deal with. In the main game none of the choices you make will affect the achievements, and the few times when a certain answer may cause a slightly different development of secondary events you can choose whatever you prefer (the gamer's logic is enough to make a better choice if someone asks if you want help then you should probably say "Yes" - it's not rocket science). Keep in mind that there is a lot of multi-choice dialogues in the game, and most of the time what you choose doesn't affect anything (the typical choices are between some optional info and the choice that makes you progress the latter will continue to appear until you pick it), or don't have an impact on the main quest development anyway.